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1. A way to fix Tanks!! - in Feedback/Requests [original thread]
Kody Cole wrote: Balamob wrote: Is simple, just nerf the DMG prevention modules. The CPU/PG can be increased, the time it lasts can be lowered but mainly i would reduce the DMG% redcution, 60% DMG reduction for militia level is way OP (it in...
- by Tailss Prower - at 2014.03.23 07:32:00
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2. Tank Balancing - in Feedback/Requests [original thread]
Medical Crash wrote: Tailss Prower wrote: ......someone who truly skilled into tanks could actually be a major threat to them in the redline now if they did this and railguns still seemed to much then I would go on to discuss how it should b...
- by Tailss Prower - at 2014.03.19 00:34:00
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3. Tank Balancing - in Feedback/Requests [original thread]
MRBH1997 wrote: As one who has tanked since open beta I've seen all patches since then and have been a part of them. I agree wih you that modules should have efficiency differences from militia to prototype, not just recharge and active times. ...
- by Tailss Prower - at 2014.03.19 00:30:00
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4. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Tailss Prower wrote: BL4CKST4R wrote: Charlotte O'Dell wrote: Rails are not OP; maps are imbalanced. In an ambush, 1 tank will never beat 1 ADS due to the advantage of being able to stay in the 90-¦ cone above a tank ...
- by Tailss Prower - at 2014.03.18 23:59:00
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5. Tank Balancing - in Feedback/Requests [original thread]
and also what you are fighting are mostly noob fit tanks like what was somewhat explained here that everyone is spamming you wouldn't be able to kill me so easily with a low fit blaster actually I don't think it's even possible unless you had help...
- by Tailss Prower - at 2014.03.18 22:58:00
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6. Tank Balancing - in Feedback/Requests [original thread]
CLONE117 wrote: ull be surprised how well 500hps reps is out dpsed by swarms or forges... the only thing keeping it alive is that short break it gets from the enemy team. sustained fire will kill my 500hps rep maddy really fast...cant really st...
- by Tailss Prower - at 2014.03.18 22:55:00
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7. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Charlotte O'Dell wrote: Rails are not OP; maps are imbalanced. In an ambush, 1 tank will never beat 1 ADS due to the advantage of being able to stay in the 90-¦ cone above a tank (a vertical red line, if you will) In Dom or...
- by Tailss Prower - at 2014.03.18 21:51:00
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8. Tank Balancing - in Feedback/Requests [original thread]
Ok to start off CCP I am very sad to see that you made no attempt at all to fix vehicles in 1.8 along with new infantry changes and thus seeing how I have time will try to help explain the issues with your current tanks. The idear CCP had was to m...
- by Tailss Prower - at 2014.03.18 20:04:00
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9. Tank Balancing - in Feedback/Requests [original thread]
reserved
- by Tailss Prower - at 2014.03.18 20:04:00
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10. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The problem isn't damage or elevation. Pure and simple, it's the redline. If a rail tank manages to get better position or find me in a bad spot, I don't mind so much getting ganked. It's when they're sitting on a hill 150...
- by Tailss Prower - at 2014.03.18 19:13:00
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11. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Tailss Prower wrote: Charlotte O'Dell wrote: Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of dam...
- by Tailss Prower - at 2014.03.18 19:12:00
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12. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Lt Royal wrote: I also think CCP should make it so you can't recall vehicles if your modules are in cooldown. People using the redline as a crutch; running back to it when their mods turn off and getting another tank is bad IMO! I disagree it...
- by Tailss Prower - at 2014.03.18 18:53:00
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13. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of damage mods in 1.8 DMG mods are fine. Without them,...
- by Tailss Prower - at 2014.03.18 18:51:00
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14. How to fix tanks - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: I like the idea of hardeners significantly slowing down tanks as a compromise. People act like their tanks can't move. Well, they bloody well can! If you're going to get taken out in 3 hits...STOP SHOOTING, put on...
- by Tailss Prower - at 2014.02.25 19:45:00
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15. How to fix tanks - in Feedback/Requests [original thread]
Maniak Madness wrote: Tebu Gan wrote: Maniak Madness wrote: Godin Thekiller wrote: Let me explain what you just said into words you can probably better understand, as I don't think you even got what you're asking for: once you start f...
- by Tailss Prower - at 2014.02.25 05:04:00
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16. How to fix tanks - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: I like the idea of hardeners significantly slowing down tanks as a compromise. People act like their tanks can't move. Well, they bloody well can! If you're going to get taken out in 3 hits...STOP SHOOTING, put on...
- by Tailss Prower - at 2014.02.25 04:36:00
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17. How to fix tanks - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: @Dunce Masterson A logi can't self repair at all AND they can't repair other people while firing their weapon. A tanker can do both with the most eHP of anything in the game WHILE doing the most damage in the game....
- by Tailss Prower - at 2014.02.19 11:49:00
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18. How to fix tanks - in Feedback/Requests [original thread]
Eskimorris wrote: Its so simple I can't believe its never been proposed. Shooting your large cannon causes any active hardeners to go into immediate cool down. tank v tank is still equal , neither tanker has the benefit of a hardener while de...
- by Tailss Prower - at 2014.02.19 11:45:00
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19. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
843 nerfnut96 wrote: RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 I could live with this it would make PE traps more effective while dealing with the noobs in their stupid cheap 1 hit kill jeeps which by the way people...
- by Tailss Prower - at 2014.02.18 13:18:00
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20. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Vehicle Recall was implemented to allow users to trade out their expensive machinery when they no longer require it. There was a time when recall was not in the game, and it's implementation is most definitely reasonable....
- by Tailss Prower - at 2014.02.16 11:51:00
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